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Blink and LipSync tracks are always exported in motion3.json

12月 2017 編集されました Cubism 3 Editor
Blink and LipSync tracks are always exported in motion3.json even there is no key frame.
I do not want these two tracks in my unity animation file since they will override the working of CubismAudioMouthInput.

コメント

  • My temporary solution is modifying CubismMotion3Json to disable exporting "EyeBlink" and "LipSync". But it is better to not exporting them than modifying SDK codes.
    // Bind eye-blink.
    else if (curve.Id == "EyeBlink")
    {
    relativePath = string.Empty;
    propertyName = "EyeOpening";
    type = typeof(CubismEyeBlinkController);
    continue; // #Do not bind eye-blink
    }

    // Bind lip-sync.
    else if (curve.Id == "LipSync")
    {
    relativePath = string.Empty;
    propertyName = "MouthOpening";
    type = typeof(CubismMouthController);
    continue; // #Do not bind lip-sync
    }
  • 1月 2018 編集されました
    Dear Mimicry,

    As you wrote, current Lipsync curve and Eyeblink curve export key. To be precise, it is exported with the same setting as Opacity in Motion export dialog. Therefore, we'd like you to take the method you wrote above so far.

    We are considering to add the same setting options on Lipsync curve and Eyeblink curve as Opacity setting.

    We apologize for your inconvenience.

    Thanks,
    Mimicry
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